XaiJu
JakubW

JakubW

patreon


JakubW posts

Changing the subscription amount

Hi everyone.

Some time ago, before publishing AGLS v1.6, I mentioned that I was considering changing the minimum amount required to purchase this project. I think I’ve now decided to raise the subscription price from $12 to $14–15. This is an increase of over 25%, but I’d like you, as supporters, to understand my reasoning behind this decision.

The main reason is the scope and content that AGLS now includes. At this point, it’s a massive library of differ...

View Post

Adventure Game Locomotion System v1.6.0 Packaged DEMO (Windows)

Download Demo (for Windows)

  • To change level - press '0' to open Levels Menu

  • Enable simplified FPS counter - press 'H'

View Post

UE 5.6 - AdventureGameLocomotionSystem V1.6.1 | (Project Files) [No Replication, only Windows]

A large-scale project designed for Unreal Engine 5.6+ that includes mechanics commonly used in adventure games.

  • The project is based on C++ (five C++ plugins), but modifying the source code is not required — changes can be made entirely through Blueprints.

  • Not all animations are included in the project (list), but t...

    View Post

Informations about current progress on AGLSv1.6 (17.10.2025)

Hi everyone,

In this message, I’d like to give an update on the current status of AGLS v1.6.

In my previous post, I mentioned that I was aiming to release the update between October 15th and 17th. Unfortunately, I wasn’t able to finish everything by that deadline 😔. Because of this, I’ll need a bit more time to polish all the elements.

AI is a fairly complex topic, and the number of dependencies I wanted to take into account ended up exceeding my current capabilitie...

View Post

Informations about current progress on AGLSv1.6 (04.10.2025)

I’m still actively working on the new AI controller. The development has been going on for quite a while now, but the number of issues I’ve encountered along the way has been enormous. A lot of time has also gone into learning State Tree, Smart Objects, Contextual Animations, modifying the EQS system, and modify the default AI controller class.

I’m planning to account for a wide rang...

View Post

Progress information regarding AGLS v1.6 on Unreal Engine 5.6

Hi 🙂.

I’m still actively working on newer versions of AGLS, even though the project has already reached a massive scale and level of complexity. That said, I still plan to “complicate” other mechanics and systems.

Currently, I’ve taken on the task of significantly rebuilding the AI controller for Human Enemies. In essence, what I’m aiming for would mean building it from scratch. The goal is to create a controller that could — at least to some...

View Post

Abandoned Mall - Gameplay Demonstration Scene Based On AGLS v1.5 (UNREAL ENGINE)

I present a simple demo scene that I worked on for about 2–3 weeks. The entire project was developed mainly to outline general knowledge about video game creation. From a gameplay perspective, the scene is based on my project, Adventure Game Locomotion System (AGLS) v1.5.

As for models, textures, and shaders, I used several asset packs available on the FAB View Post

UE 5.5/5.6 - AdventureGameLocomotionSystem V1.5.0 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all sequenc...

View Post

AGLS v1.5.0 Packaged Project DEMO (Windows)

Download Packaged Project (For Windows)

Si...

View Post

AGLS v1.4.2 - Unreal Engine 5.6 Support

A new engine version, numbered 5.6, was recently released. By default, opening the project by converting it from UE5.5 to UE5.6 is not possible, as the C++ code won’t compile. That’s why I’ve prepared ready-to-use plugins for this engine version.

Here’s a short guide on how to convert the AGLS project to version 5.6:

  • Launch the UE5.6 Editor

  • Select the option to open the AGLS v1.4 UE5.5 project. At this point, the eng...

    View Post

Tutorials About AGLS v1.4+ Project

Hi everyone,

I recently decided to record a few simple tutorials for the AGLS v1.4 project. Unfortunately, these aren't professional recordings, as there's no voice narration in the videos. Tutorials just aren't something I feel particularly confident with. That said, I’ve created a playlist where you can find basic information on how to work with the AGLS project. So far, I’ve made 7 videos covering various aspects of the project. Of course, I plan to keep working on more tutorials...

View Post

AGLS v1.4.2 Packaged Demo Projects (Windows)

Download Main Player Character Demonstration (Windows System)

Download packaged Zombies demonstration scene (Windows System)

View Post

UE 5.5 - AdventureGameLocomotionSystem V1.4.2 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all sequenc...

View Post

AGLS v1.4 - Comparing Motion Matching Database for Zombies | Demo projects

As I mentioned earlier, I unfortunately couldn’t use the animation database I showcased in the presentation or progress videos. MotoricaAI currently doesn’t permit any commercial use of their AI tool. For that reason—and also based on the poll results—I decided to create a replacement animation database. Producing all the required animations took quite a bit of time (more than a week and a half).

I also decided to present how the replacement animation database will fina...

View Post

Informations about Zombies update (AGLS v1.4)

Hi everyone,

I’d like to let you know about the upcoming update for the Zombies System. Unfortunately, I’ll need to postpone the release by at least a week—possibly a bit longer. There are several reasons for this:

To create Motion Matching, I used the automatic generation of animations based on trajectories, which is MotoricaAI. Unfortunately, the creators of this program currently do not allow the use of animations generated in this way fo...

View Post

UE 5.5 - AdventureGameLocomotionSystem V1.3 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all sequenc...

View Post

UE5.4 - Adventure Game Concept | Packaged Project For WINDOWS | Based on AGLS v1.3

I present a simple "game" created in Unreal Engine 5.4, based on my main project—Adventure Game Locomotion System v1.3. The work on the scene itself took me just under two months. Alongside developing the map, I was also working on improving AGLS. In the end, I think the result looks quite solid, which is why I wanted to share my work.

Download from Google Drive View Post

UE 5.4/5.5 - AdventureGameLocomotionSystem V1.2.0 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all sequenc...

View Post

Information about new Tier

I have just created a new tier that grants access to AGLS v1.1+, as I previously announced. I hope there won’t be any issues with changing the subscription. Here, Patreon provides information on the topic:

https://support.patreon.com/hc/en-us/articles/360000126286-Changing-your-tier

View Post

UE 5.4 - AdventureGameLocomotionSystem V1.1 | (Project Files) [No Replication, only Windows]

Informations about animations:

Not all animations are included in the project. 

Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simply be poorly looking sequences like attack or some interactions.

Here’s a list of animation packs not included in the project (not all ...

View Post

Important information about the AGLS 1.1+ project

I would like to share an important update.

 I am currently working on the development of the AGLS project. I plan to introduce several new systems, such as advanced covering, crawling, more locomotions like tired or injured, and much more (at the time of writing this message, I have mostly implemented the Cover system, which includes around 80 animation files). Therefore, I have decided that access to AGLS 1.1+ project files will only be available to supporters at the $12...

View Post

Adventure Game Locomotion System v1.2.2 (Packaged DEMO) | Windows

Link to demo (AGLS v1.0.2)

Link to demo (AGLS v1.2.2)

View Post

UE 5.4 - AdventureGameLocomotionSystem V1.0.2 (EXPERIMENTAL) | (Project Files) [No Replication, only Windows]

Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - Stealth Finishers - knife and hand In order for it to look like on a video, you need this package, which must later be uploaded to the project

2024-08-10 17:13:12 +0000 UTC View Post

UE5.2 to 5.6 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]

Not all animations will be included in the project. Packaged only UE5.2 - Win x64. No Replication. Include C++ Code

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - Stealth Finishers - knife and hand View Post

UE5.2/5.3 - Abandoned City Scene For IWALS v3.2 | Content Files

I present a demonstration scene inspired by titles such as "The Last Of Us" and "Days Gone" for the "Interaction With Advanced Locomotion" project. The map is quite large, but World Partition is not used. On the map, you can find areas where AI controllers spawn (1 spawner outside, 2 inside buildings). Along with the map, additional mechanics are available for the basic project, e.g., a generator with the ability to connect a cable, an armored vehicle with a cannon, etc. The project settings ...

View Post

UE5.2/5.3 - Interaction With ALS - Version 3.2.1 (Project Files) [No Replication]

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process i...

View Post

UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process i...

View Post

Plugins Content For UE5.3 (IWALS 3.0)

I managed to prepare plugins for the project, allowing it to run in Unreal Engine 5.3


How to replace plugins correctly:

  • Download project files for UE5.2. Im recommending download the newest version (current is 3.0.2)
  • Download the correct plugin files and then extract the archive.
  • Navigate to the directory where the IWALS project content is located, and locate the "Plugins" folder.
  • Finally, delete all the contents of th...

    View Post

UE5.2 ONLY - Interaction With ALS - Version 3.0.2 (Project Files) [No Replication]

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process i...

View Post

UE5.0 - Interaction With ALS - Version 3.0 (Project Files) [No Replication]

------> Informations about animations:

In the project, not all animations will be included. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this proce...

View Post